Win the prism
Control all 9 squares. At the 40-round limit, the player with more occupied squares wins.
Place & cast
- Select a card from your four-card hand.
- Choose an empty glowing square in your home row or its marked extra square.
- Its unique named skill triggers automatically, then every adjacent enemy and the new card deal simultaneous directional combat damage.
- Break any DEF side to remove that card. ATK / DEF are printed in up, right, down, left order.
Move or stand
Select your board card to move into a glowing square using its movement rule, or choose Stand & clash to fight its adjacent enemies again. A newly placed card cannot move until your next round.
Comeback
If you control fewer squares than the AI, you may place onto one of your own cards, replacing it. The replaced card goes to your discard; Revive skills can return it.
Signature effects
Each portrait maps to exactly one real effect: burst, heal, shield, rotate, revive, and more. The full effect text appears in the inspector when you select the card.