Win the prism
Control all 9 squares. At the 40-round limit, the player with more occupied squares wins.
Place & cast
- Select a card from your four-card hand.
- Choose an empty glowing square in your home row (the three squares on your side). The board is always exactly 9 cells — there is no EXTRA square.
- Directional combat then resolves against touching enemies. ATK / DEF print as up, right, down, left.
- Break any DEF side to remove that card.
Signature skills
Every portrait has a unique signature. Most are continuous auras on the card itself or activate at the end of each of your turns. Skills counter one or more enemy targets or make the card itself stronger — they never grow stronger from packing more allies onto the grid or from orthogonal neighbor counts.
Move or stand
Select your board card to move into a glowing square using its movement rule, or choose Stand & clash to fight its adjacent enemies again. A newly placed card cannot move until your next round.
Comeback
If you control fewer squares than the AI, you may place onto one of your own cards, replacing it. Tap the occupied square, then press Confirm stack (miss-taps will not replace). The replaced card goes to your discard.